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 zero-shot rl


Towards Robust Zero-Shot Reinforcement Learning

Neural Information Processing Systems

The recent development of zero-shot reinforcement learning (RL) has opened a new avenue for learning pre-trained generalist policies that can adapt to arbitrary new tasks in a zero-shot manner. While the popular Forward-Backward representations (FB) and related methods have shown promise in zero-shot RL, we empirically found that their modeling lacks expressivity and that extrapolation errors caused by out-of-distribution (OOD) actions during offline learning sometimes lead to biased representations, ultimately resulting in suboptimal performance. To address these issues, we propose Behavior-REgularizEd Zero-shot RL with Expressivity enhancement (BREEZE), an upgraded FB-based framework that simultaneously enhances learning stability, policy extraction capability, and representation learning quality. BREEZE introduces behavioral regularization in zero-shot RL policy learning, transforming policy optimization into a stable in-sample learning paradigm.


Explore to Generalize in Zero-Shot RL

Neural Information Processing Systems

We study zero-shot generalization in reinforcement learning - optimizing a policy on a set of training tasks to perform well on a similar but unseen test task. To mitigate overfitting, previous work explored different notions of invariance to the task. However, on problems such as the ProcGen Maze, an adequate solution that is invariant to the task visualization does not exist, and therefore invariance-based approaches fail. Our insight is that learning a policy that effectively $\textit{explores}$ the domain is harder to memorize than a policy that maximizes reward for a specific task, and therefore we expect such learned behavior to generalize well; we indeed demonstrate this empirically on several domains that are difficult for invariance-based approaches. Our $\textit{Explore to Generalize}$ algorithm (ExpGen) builds on this insight: we train an additional ensemble of agents that optimize reward. At test time, either the ensemble agrees on an action, and we generalize well, or we take exploratory actions, which generalize well and drive us to a novel part of the state space, where the ensemble may potentially agree again. We show that our approach is the state-of-the-art on tasks of the ProcGen challenge that have thus far eluded effective generalization, yielding a success rate of 83% on the Maze task and 74% on Heist with $200$ training levels. ExpGen can also be combined with an invariance based approach to gain the best of both worlds, setting new state-of-the-art results on ProcGen.Code available at [https://github.com/EvZissel/expgen](https://github.com/EvZissel/expgen).


A Unified Framework for Zero-Shot Reinforcement Learning

arXiv.org Artificial Intelligence

Zero-shot reinforcement learning (RL) has emerged as a setting for developing general agents in an unsupervised manner, capable of solving downstream tasks without additional training or planning at test-time. Unlike conventional RL, which optimizes policies for a fixed reward, zero-shot RL requires agents to encode representations rich enough to support immediate adaptation to any objective, drawing parallels to vision and language foundation models. Despite growing interest, the field lacks a common analytical lens. We present the first unified framework for zero-shot RL. Our formulation introduces a consistent notation and taxonomy that organizes existing approaches and allows direct comparison between them. Central to our framework is the classification of algorithms into two families: direct representations, which learn end-to-end mappings from rewards to policies, and compositional representations, which decompose the representation leveraging the substructure of the value function. Within this framework, we highlight shared principles and key differences across methods, and we derive an extended bound for successor-feature methods, offering a new perspective on their performance in the zero-shot regime. By consolidating existing work under a common lens, our framework provides a principled foundation for future research in zero-shot RL and outlines a clear path toward developing more general agents.


Explore to Generalize in Zero-Shot RL

Neural Information Processing Systems

We study zero-shot generalization in reinforcement learning - optimizing a policy on a set of training tasks to perform well on a similar but unseen test task. To mitigate overfitting, previous work explored different notions of invariance to the task. However, on problems such as the ProcGen Maze, an adequate solution that is invariant to the task visualization does not exist, and therefore invariance-based approaches fail. Our insight is that learning a policy that effectively \textit{explores} the domain is harder to memorize than a policy that maximizes reward for a specific task, and therefore we expect such learned behavior to generalize well; we indeed demonstrate this empirically on several domains that are difficult for invariance-based approaches. Our \textit{Explore to Generalize} algorithm (ExpGen) builds on this insight: we train an additional ensemble of agents that optimize reward.